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Manual aoe 3 warchiefs
Manual aoe 3 warchiefs







manual aoe 3 warchiefs

It would simply load the XML data into a suitable data class (excuse the programmer speak) and then any desired changes could be carried out using a simple GUI before the finished data was exported back to XML. The basic design idea is an editor for the units that are listed in there as is. My C++ / Win32 skills are a tad limited I am ashamed to admit.Īnyway any input or suggestions would be appreciated. I am a third year Computer Science student and would likely be doing this in the Java language since that's what I've been learning over the last few years. My reason for posting this here is I am interested in the challenge of writing such an application (and if such a thing doesn't exist probably would do even if it only ended up being used by yours truly). So my question is, does one exist? My second question is if one does not exist, would there be a use for one? This seemed straightforward, but, I did wonder if any editor existed.

manual aoe 3 warchiefs

I Googled this and discovered an article on editing proto(x).xml to increase the value in the BuildLimit node. However I also remembered how annoying some of the limits are, such as only 7 outposts or blockhouses. I've been playing AoE3 and The Warchiefs expansion with my girlfriend over the last few days in a sort of "us versus Napoleon" fashion and I've remembered exactly why I love this game. Hi all, I've just registered, so first of all.









Manual aoe 3 warchiefs